TextureFX nodes red until connected


I’ve got some texturefx nodes that are red until they are connected. The red pin is the Technique pin on the shader inside, like here:

Once I connect it to a renderer it turns grey:

Only when connecting the renderer though, still red when connected to the quad.

I can’t pinpoint when that happens and which nodes do it, sometimes it happens sometimes not.

The node works without problems.

When I have a textureFX node that is working, and replace it with another, I sometimes get this exception:
vvvv.exe-exception-2017-08-20.log (27.3 KB)

Seems related. I’m working with the vvvv sdk, the red nodes happen also in the latest beta, this exception I haven’t seen anywhere else (didn’t have exception enabled in beta)

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