I was trying to apply a transparent texture to a box in DX11 but i am having some problems to achieve the correct rendering.
I have tried both with Blend and with DepthStencil. With the first one some objects are transparent while others are not, with DepthStencil all the boxes are transparent but some of them overlap with others, while they should be behind them.
I have attached a simple patch i was using for testing, hope you can help me!
Texture transparency DX11 (5.1 kB)