when connecting a Filetexture (EX9.Texture) to a Quad (DX9) , setting the address mode to Wrap with Address (EX9.Samplerstate) , then connecting a Translate (Transform) to the texture transform pin and putting e.g. Translate X to values higher than 50k, the texture gets pixelated.
who is to blame - VVVV, DX9 or the graphics card?
ttransformtoinfinitespace.v4p (4.9 kB)