i started in DX9 but i need to patch the same thing in DX11.
It was based on a player node, using a queue node to get
a spread of the textures, slightly delayed.
i already saw a setslice(texture) threat, maybe its
totally easy using this. but if i set arround 25 frames per
second it already skips frames. it confuses me a bit to make it
working that way.
any help would be appreciated!