Texture on b-spline(3d surface normals

hello dear forum
is the following a known topic? i havent found anything on this site.
i was working with the b-spline (3d surface normals) node to create some fancy backgrounds, which worked fine. since the very basics of my patch are still the same as in the helppatch, i relate to this: when i open it, i get a “wing”, or whatever it is. how can i map a texture on this mesh (when i put the fillmode to solid)? with filetexture i dont get any visible results… or did i understood anything wrong from the beginning?
thanks for any help.
greets
aiv.

Hi Aiv,

the mesh that is being generated needs to have some texture coordinates. As the deformed mesh from the help file is based on a standard grid, just get the required 2d coords from the originals vertexbuffer. Use strg-I to open the inspector and examine the verterbuffer node to activate the output pin for texcoords.
See attached example.

Good luck with your shapes and show us your results ;)

Cheers,
Sven

textured mesh.zip (53.5 kB)