I’ve been playing around with VVVV for some time and started to get into the 3D side of things. Currently I’m trying to get something like the look on exampleImage:
I used a sample patch with a generated mesh and a perlin noise for the height, but when I try to map a texture with points onto it I can see that the texture coords are setup for each triangle and not the whole mesh. I created a sample with a blinds texture so that you can see what I mean.
I guess the main problem lies in the TexCoords inside my waveMeshGenerator patch.
Could someone point me in the right direction what to do?
Thanks a lot guys.
Sample patch with the problem (13.7 kB)