Let’s say I have a lot of Instanced Planes and want to texture them individually with one texture.by mapping UV.
I tried but my instanced quads can only usw a single Texture LEFT with Spreads and ForEach it’s easy to Map but not performant RIGHT
TextureUvPerInstance.zip (211.4 KB)
what can I do?
maybe like discussed here? see the last answer by tonfilm and try the patch:
cool thx @elektromeier
in TexTrabsformInstanced.zip I found the missing part and I can go on
But strange - I was searching in the Forum and couldn’t find this Posts - I was also searching with “texture instance” - or I was blind - now it’s there - It’s the same question
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