by switching/initializing/resetting of different downstream-placed textureFX modules sometimes my texture data flow breaks down or got reset quite far away upstream.
Does this TTY message has to do with that? If yes, how can I help while vvvv “tries again”?
ERR (MemorytoTextureRenderer A0+) (FillTextureUsingLockRectangle ERROR) t2 == null or disposed on device 61201792 Does this mean we need to create a texture ourselves for device 61201792 ?
ERR (MemoryroTextureRenderer A0+) (updateTexture_ThreadProc) updateTexture FAILED, should we try again ?
Is there safe way to buffer the texture data, preventing output?