Texture array

Hello to all,

I was looking for a way to create an array/spread out of textures. Is there a way to do that?

Basically I have 10 textures and I want them to repeat on several objects, but I couldn’t figure out how to do since the file texture node has only a texture out pin and I couldn’t find a way to join them into one node for the texture-in pin of a quad(DX)?!?!?!? :-/

Thanks in advance


the FileTexture (EX9.Texture) is fully spreadable.
unfortunately the helpfile doesn’t refer to that.

look at the reworked helpfile:

FileTexture (EX9.Texture) help.v4p (9.5 kB)

to create spreads of textures of other than filetextures use Cons (EX9.Texture)

How lucky I am, I was about to ask this same question.

Extra question: What if I want to make a closed feedback loop? With values I’d use FrameDelay but what about with nodes?


Queue (EX9.Texture) with the frames-pin set to 1.

once again my problems could be resolved!!! :-)

I hope that in near future I will be able to help other users, to pay my debts to the community!!!

thanks again, especially to kalle who is always around to help