Text (DX11.Geometry) - TTF files cant access font weight / type

Hey,

im Rendering a Scene with Text (DX11.Geometry) and cant access all the font weights. I cant go into Screenspace with the Text because it needs to Scale correctly etc within the 3D Scene and has some post effects.

Cant Find a Solution with Text DX11 Layer &/ Advanced - or maybe cant wrap my head around it. - Cant get the Text sharp enough for cases were the Camera flies by Text very closely…

So:

Is my only option to convert the Font to OTF? Would this work?
Are there other options for Text in a 3D Scene i am missing?

Had to fix this quick so ive converted the ttf Files in Fontforge ( amazing software ).

If you run into the same problem, make sure you change the Font Family / Display name etc to something unique - do this for every weight.

You will need to change the fonts meta Data, simply renaming them wont work. In font forge this is under Elements -> font properties ( something like that )

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