im Rendering a Scene with Text (DX11.Geometry) and cant access all the font weights. I cant go into Screenspace with the Text because it needs to Scale correctly etc within the 3D Scene and has some post effects.
Cant Find a Solution with Text DX11 Layer &/ Advanced - or maybe cant wrap my head around it. - Cant get the Text sharp enough for cases were the Camera flies by Text very closely…
Is my only option to convert the Font to OTF? Would this work?
Are there other options for Text in a 3D Scene i am missing?