when using the dx11 text node, I have problems when using depth.
The frontmost text is occluded by the text in the back.
Apparently text is just rendered using the order of the slices.
I suppose this is not the intended behaviour… Did I perhaps miss something?
Patch attached. The problem also occurs with the “text advanced” node.
Tested with 33.3 and 33.7 x64
dx11-text-depth-bug.v4p (12.1 kB)