i wonder if you boys help.
i’m trying to create a pattern from a flash texture that isn’t symmetrical but does tessellate.
what i mean is i want to make a pattern demonstrated by this - http://www.vincentoliver.co.uk/things/TILEDEMO2.JPG. in fact, that’s the very pattern i’ve made. Notice that the tiles are not mirrored at all and that there is a sideways shift in every other row. Like this:
i’ve tried positioning many quads, but that’s very processor intensive (the pattern i very animated).
by using one quad and playing with the scale pins i can this - http://www.vincentoliver.co.uk/things/TILEDEMO3.JPG, but as you can see, that’s not what i want at all.
you’re all clever chaps/chappettes - any ideas?