Technique question

I have clear in mind what I want to achieve but I’m not sure how to.
I did this video in TD using feedback loops: https://youtu.be/_TKGbZfOegk
and I want to replicate more or less this behaviour in gamma, but with a more complex texture like this:


I don’t know if I have to use particles or shaders, 2D or 3D, field trip or the NODE library.
Any help on where to start, and/or any resource where to learn how to do something like this?
Thanks

the “Feedback a Texture with a Framedelay” helppatch might be a starting point.

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