I’ve made a basic DX11 patch mixer, and have lots of patches which I can select and load. I have two bays for the patches, and use a basic mixer to mix to the opposite patch, so I can load the other bay, make setting changes, then mix to it.
Have pretty low overheads, others are a bit bigger, none are loading huge textures or video, but often different shaders etc.
My question is, can you switch sub-patches in such a way that the rest of the main patch doesn’t slow down, or glitch on loading the next patch?
I’ve been reading lots of forum posts, but can’t seem to find much on the topic…