at first many props for the new version - lovvvely!
my problem: i want to switch between several patches for doing some visuals. i thought of using a switch(node input) where all the subpatches are connected to and one ex9-renderer, BUT is there a way to automate the depthbuffer-settings, too, or do i have to use the same depth buffer format for all my scenes? i also tried another solution, where all my subpatches contained an own renderer in windowed or hidden mode, rendering its content to a dx-texture. then i switched between these textures which i mapped one a quad in the main patch. but all in all this solution seems to be a little bit buggy after opening the main patch again. (sometimes grey render window, somtetimes no rendered objects…)