Switch Renders by OSC route

For my OSC Route I use names like “starwars” and “three” and so on, for logical purposes. In the Master Patch I have one UDP in and each anim has its own decoder. All of the opend '“in patch” (master) and go into a node Switch for rendering. I have list of all anims (routes) and they should get activated by OSC - the switch sould be set right.
2. Questions:

  1. How to get an active value from a bunch of values? Last send one or something. Like S+H?
  2. How to map the routes to the switcher?

thx,

tom

liquidceiling.zip (11.5 KB)

Ok guys, I feel stupid, is it so simple that nobody wants to anwser me?. Is it possible to get the index of the recived route in the decoder? That would help!

thx,

tom

Ok, I did it with I Spread * onRecived spread and + and a FlipFlop frameDelayed reseted onReceive…

liquidceiling.zip (12.0 KB)

ok, flip flop :) S+H for more than 2… no framedelay

check also the helppatch of MultiFlipFlop (Animation). i think thats what you were asking for…

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