SWF as Texture on Mesh, text is not rendered?

Hi there,

I am performing my first steps in vvvv and I like it very much so far!

What I am trying to do is: using a swf file as texture on a direct3D mesh. The problem is, the text contained in the swf an correctly shown in the Flash-Renderer, but disappears after beeing projected on my xFile-Mesh…all shapes are rendered, just the textfields are missing.

What am I doing wrong? (See attached image File for my vvvv patch.)

Thanks in advance,


Bildschirmfoto 2009-11-17 um 10.50.41.png (7.3 kB)

not too sure about that , but i have sometimes similar problem with flash renderer that were solved just by having the flash renderer open in window mode ,

Hi colorsound,

how do I set “Window-Mode” for flash renderer? See attached screen for my render windows…

Bildschirmfoto 2009-11-17 um 12.25.28.png (49.3 kB)

hi i think you already have it , i mean when the renderer is not attached to the patch or close , you just select it in the patch and press alt+1 , for every vvvv window you can use alt + 1 or alt + 2 , alt + 3 , alt + enter to achive diferent modes .

it may not be this but just try in case , other posibility could be the resolution just try changing in the gditexture node , select and press control + i to see parameters and or in the flash renderer ,

but it may not be any of this things good luck ;D

if you dont get it you could upload the patch so other people may see the problem ,


check if your xfile has texturecoordinates.
use VertexDeclaration (EX9.Geometry Mesh) .

you could connect a Teapot (EX9.Geometry) instead of your xfile. the teapot has for sure UVdata.

flash in vvvv relies on the flash active-x plugin of the internet explorer. if you are a firefox user then the plugin is probably very old by now. make an update via internet explorer…might help.

and frederikl is right, leave flash renderer in windowmode if possible.

Ok, I checked flashplayer version in ie which is 10. I then swapped my directX mesh to the teapot and the text is displaying now on the teapot - very nice. But when I change back to my directx mesh, the flash texture is disappearing again. So i guess the problem is related to uvdata. how can i figure out correct uvdata for my directx mesh?

I attached the v4p, any help ise greatly appreciated!

Also: why is the teapot getting transparent in some areas when the flash is mapped as texture? (14.6 kB)

Your mesh is gigantic and don’t have any UV. Check manual UV’s for your soft.