Bare with me, this patch is a bit messy and unfinished, but somehow useful.
I saw a couple of SVG threads recently, and I think it would be good to combine efforts.
This patch helps you to create animations from a simple svg file.
It contains an SVG Parser, which reads an SVG file, parse it’s different elements:
line
polyline
polygon
rect
Paths (doesn’t work yet).
With the coordinates, it’s then easy to display the objects in a DX Renderer.
I thought some of you might be interested in this approach, and could to help me cleaning up and organizing the patches. I need help parse and display the Paths.
I didn’t manage to extract the values from the SVG nodes.
My main interest is to use the svg coordinates and redraw the objects with line EX9, polygons EX( and shaders, so I can animate the lines, move strokes along the objects edges etc…
I’m not so interested in SVG renderer, I’m looking for more control over the raw values of the svg data.
Hope that makes sense, I might also have missed an obvious point about the svg nodes ?