Superphysical, material/color per instanced geometry


Following discussion in the Superphysical contribution about how to access single color or material when instancing geometries.

this also comes from this other topic in Particles.DX11

Super instancing?

I am missing a GetSlice(DX11.TextureArray to Array) node, not found on current DX11 nodes.


Hey. Thanks for moving this here. The GetSlice(DX11.TextureArray To Array) is new in DX11 version 1.3.1.
I just checked it out. Should be there.


A bit tricky but getting there…


there’s also a bugfix for the GetSlice(DX11.TextureArray to Array) node that’s important if you need proper mipmaps