Following discussion in the Superphysical contribution https://vvvv.org/contribution/superphysical#comment-257144 about how to access single color or material when instancing geometries.
this also comes from this other topic in Particles.DX11
I am missing a GetSlice(DX11.TextureArray to Array) node, not found on current DX11 nodes.
Hey. Thanks for moving this here. The GetSlice(DX11.TextureArray To Array) is new in DX11 version 1.3.1.
I just checked it out. Should be there.
A bit tricky but getting there…
there’s also a bugfix for the GetSlice(DX11.TextureArray to Array) node that’s important if you need proper mipmaps
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