Superphysical, material/color per instanced geometry


#1

Following discussion in the Superphysical contribution https://vvvv.org/contribution/superphysical#comment-257144 about how to access single color or material when instancing geometries.
Resuming:

this also comes from this other topic in Particles.DX11


Super instancing?
#2

I am missing a GetSlice(DX11.TextureArray to Array) node, not found on current DX11 nodes.


#3

Hey. Thanks for moving this here. The GetSlice(DX11.TextureArray To Array) is new in DX11 version 1.3.1.
I just checked it out. Should be there.


#4

A bit tricky but getting there…
Capture


#5

there’s also a bugfix for the GetSlice(DX11.TextureArray to Array) node that’s important if you need proper mipmaps