Superphysical, material/color per instanced geometry

Following discussion in the Superphysical contribution about how to access single color or material when instancing geometries.

this also comes from this other topic in Particles.DX11

I am missing a GetSlice(DX11.TextureArray to Array) node, not found on current DX11 nodes.

Hey. Thanks for moving this here. The GetSlice(DX11.TextureArray To Array) is new in DX11 version 1.3.1.
I just checked it out. Should be there.

A bit tricky but getting there…

there’s also a bugfix for the GetSlice(DX11.TextureArray to Array) node that’s important if you need proper mipmaps

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