Is there a way to set the player position to a new position in virtual space, so that controllers position and hmd both have that offset? or do i need to add the offset both to the hmd and controllers and send it through the patch?
The VRDevice node has a pin called ‘ignore camera’ Switch it off.
Now you can set the position of the HMD using a game camera. If you want to use a transform node to control the camera connect it to the ‘View Matrix’, probably with ‘inverse’ matrix node in between.
I’m not sure what the deal is with controllers but I would assume both the head set and the controllers are offset together.
yes i allready found out how to offest the hmd with an external camera transform. it doesnt affect the controllers position as its only an offset for the rendering.
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