Stride Shadow Issue

Sorry, if this is a bit of a dumb question. I am having some issues with shadows in Stride.

I am trying to cast a shadow onto a plane in Stride, which is physically correct for a certain position.
If you press F4 in the upper Render window, you see the shadow on the plane.
However, in the lower Renderer it looks weird and not correct.
Any ideas why?

ShadowIssue.vl (31.8 KB)

for me they both look the same on 2021.3.3

in the debug view the error is gone indeed.
just appears if the object ist outside of -0.5 to +0.5


looks like it’s coming from the lookatrectcamera
perspective off center (right handed)?

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