Stride scene window msaa enums are offset

ord2enums for msaa levels are 1-2-4 instead of 0-1-2

msaa

I thought this may be a feature, but then 0 should be “none”

They are defined as the number of samples per pixel. No MSAA is 1 sample per pixel. This lets the source code cast to an integer directly where the sample count is needed:

alright, like in good old beta.

thanks!