hi all,
it would be nice if the build in primitives had tesselation options for both dimensions and the option to turn off caps. I often have to make the detour via 3d modeling if I need a tesselated circle or parts of a cylinder
hi all,
it would be nice if the build in primitives had tesselation options for both dimensions and the option to turn off caps. I often have to make the detour via 3d modeling if I need a tesselated circle or parts of a cylinder
Unfortunately we don’t have much control over that, since we just use what Stride provides here:
https://doc.stride3d.net/4.0/en/api/Stride.Graphics.GeometricPrimitives.html
So we would need to change that in the Stride source code.
Another way would be to finally publish a wrapper for this very nice looking meshing library:
It was used in the workshop “Turning a .NET library into a VL library”:
I had a look at geometry3Sharp. Cylinder Tesselation and Caps options are there, I can create multiple circular section to subdivide the hull on Y, but I find no way to tesselate the caps itself.
You can follow he progress on GitHub, it will be reviewed and merged soon-ish…
For those following, an updated detailed list of the upcoming features and changes is now available: https://github.com/vvvv/VL.Stride/pull/561