Stride - How to increase shadow map size?

hi all,

how can I do high res shadows? I found the shadow map nodes but I can’t figure out how to make them work.

Iirc the lights have a shadow input.

When I connect the “LightStandardShadowMap” to the spotlight the shadow stops working. Same for pointlight and “LightPointShadowMap”. Thought I need to connect a filter on the first pin. Found just the “LightShadowMapFilterTypePCF”, but does not work with this node either.

Shadows come back when I diesonnect the shadow map node.

Each light has a specific shadow map type. Just look into the light node and see what it uses. You can also copy that, of course.

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