Thanks guys, I understand now how the values work inside the renderer. May I ask another that I am trying to find out, tried searching the forums but can’t seem to find the answer.
I am trying to get AudioIn to detect sound coming out from my onboard sound drivers instead of the mic. Now it only works for the mic, however whenever i tried doing that, no sound gets detected from my Realtek HD Audio/Digital input.
Is there something i am doing wrong here. Also have looked into “Audio Analysis” & “Audio Selector” nodes but none of them seem to be detecting sounds coming out from my computer.
That Address node only does something if you also connect some transform node (scale, transform etc) to the ‘transform texture’ pin.
There is a difference between transforming the Quad, or transforming the texture on that quad.
You know how to open a helpfile right? (select node and press F1)
Try to create the node called AudioRecordSelector (System) , and set it to ‘what you hear’ (depends on your windows language), this way all the sound reactive nodes (FFT, RMS etc…) will use what ever bleep your computer produces as a source for analysis.
This is demonstrated in the FFT (DShow9) helpfile. If the FFT, Fast Fourier transform, helpfile works for you, you know it should work always.
A module is a subpatch, right click and see what is inside it, so you can alter and use it. Again, have you created that node called: AudioRecordSelector (System) ?? The Helpfile for FFT (Dshwow9) contains such a node, so that would be agreat place to start hunting for sound.
If all fails, might check out all the BassAsio plugins, but that is beyond me (got an older sound card). See mr. VUX plugin page.