Strange error with ParticlesGPU

I´m trying to setup the particleGPU from dottore, but I’m not able display anything.
I´ve updated vvvv and made a new reinstall of the directX driver without success.

I get a few errors, maybe someone can throw some light about this logs:

  • : [validatevalue: error occured in ](validatevalue: error occured in ): Access violation at address 0040480C in module ‘vvvv.exe’. Read of address FFFFFFFD
  • : [event.call: error occured in TMex9RendererNode](event.call: error occured in TMex9RendererNode): Range check error
  • : [event.call: error occured in TMex9TextureParam](event.call: error occured in TMex9TextureParam): Access violation at address 006F147F in module ‘vvvv.exe’. Read of address 00000010
  • : [event.call: error occured in TMex9EffectNode](event.call: error occured in TMex9EffectNode): Access violation at address 006F147F in module ‘vvvv.exe’. Read of address 00000010
  • : [event.call: error occured in TMex9TextureParam](event.call: error occured in TMex9TextureParam): Access violation at address 006F147F in module ‘vvvv.exe’. Read of address 00000010
    ERR : Access violation at address 76F88C19 in module ‘ntdll.dll’. Write of address 00000014 while Deleting Node of Type DynamicTexture (EX9.Texture Value)
    ERR : Access violation at address 0000000E. Read of address 0000000E while Deleting Node of Type DX9Texture (EX9.Texture)
    ERR : Access violation at address 006F147F in module ‘vvvv.exe’. Read of address 00000013 while Deleting Node of Type ? (EX9.Effect)
    ERR : Access violation at address 0040480C in module ‘vvvv.exe’. Read of address FFFFFFFC while Deleting Node of Type Queue (EX9.Texture)
    ERR : Access violation at address 76F88C19 in module ‘ntdll.dll’. Write of address 00000014 while Deleting Node of Type Grid (EX9.Geometry)
    ERR : Access violation at address 76F88C19 in module ‘ntdll.dll’. Write of address 00000014 while Deleting Node of Type DynamicTexture (EX9.Texture Value)

when closing vvvv: Exeption EInvalidPointer in module vvvv.exe at 000047C9

Thanks a lot!

vvvv_45beta25 - directX 11 - nvidia gtx 470

alo,

did you install DirectX 9c also? pls follow the according links on the Downloads page.

i had similar behavior, and finally i´ve noticed that the native intel graphic driver was also installed.

check it

hi joreg, thanks for advice me, but I´ve made fresh install following the guideline without success.

hi lasal, can you tell me where this driver should be allocated? I´ve looked in the uninstall section, but I can see anything related to a intel graphic driver. Is this driver part of the “inbox” driver package from windows?

Btw I´m using win7.

Thanks!

what graphics adapter do you have anyway?

I have a nvidia gtx 470.

newest nvidia drivers?

yes… no text …

so are you saying you’re not getting any output on Renderer (EX9) at all? is it gray or black? do any of the \girlpower patches show anything?

or is the problem only related to dottores patches?

@xbix,
i don´t know where it is on win 7, i´m on xp.
good luck

the patches inside the girlpower folder runs fine. this problem only occurs with the patches from dottore.

can you try the https://discourse.vvvv.org/t/508 and see if your card supports model 3 shaders?

Do you use both outputs of your gfx-card (two monitors configured independently from each other)? If so, try moving the renderer to the other screen/monitor save the patch, restart and see if it works.

Had a similar problem with dottores particleGPU stuff, albeit on Win XP64 with Gtx 480. It would only work when a renderer was present on the second screen - not necessarily the one that was rendering the particles, a dummy one not rendering anything would do. Otherwise vvvv would throw exceptions and the renderer stayed gray, can´t remember the exact error-messages though.

sure, this is what I get:

Fixed FunctionVertex Shader 1.0
Vertex Shader 1.1
Vertex Shader 2.0
Vertex Shader 2.a
Vertex Shader 3.0
Pixel Shader 1.0Pixel Shader 1.1
Pixel Shader 1.2Pixel Shader 1.3
Pixel Shader 1.4Pixel Shader 2.0
Pixel Shader 2.aPixel Shader 2.b
Pixel Shader 3.0

hi Bjoern,
yes I use two independent monitors. I´ve tried that and the only change I have seen is that the TTY render don’t shows me more errors… they are gone, but still no particles.
Maybe irrelevant but in my case the render windows stays black instant of gray.

thanks!

hey guys,

i know i’m a bit late to the party, but i just found this thread and it correctly sums up some of my personal vvvv struggles i had over the last weeks. like bjoern mentioned it seems to be some bug related to multiple screens. i actually could track the error down a bit further to the queue ex9 texture node in the patches which stops working (at least on my system) under certain conditions. (e.g. renderer is dragged to other screen) unlike the other ex9 nodes which handle additional screens rather transparent without any noticeable hitches the queue just ceases to function and it will not come back to a working state unless vvvv is restarted. while in this “broken” state the queue logs the errormessages mentioned by xbix to tty for every frame. i confirmed this bug with every version since beta 23 including the daily alpha builds from ##vvvv. (also mentioned it there, but since it does not seem limited to 25.1 i thought i might aswell put my findings up here)
the funny thing with this bug is that the feedback loops in dottores particle patches totally run when their renderers are dragged to the second screen at runtime. it’s just the renderer with the shader which does the vertex texture fetch from the previous loops which shows this erratic behaviour.

cheers,
m4d