Strange dx9 renderer behaviour

halo

this is straaaaaange…

the “location” ( in which patch/subpatch it is) of a node (a quad, e.g.) shouldn´t affect its visibilty, oder?

check this little example.
drove me crazy for 2h now.

open gridpickroot.v4p

http://www.metamute.de/download/strange.zip

btw: how can i attach files in this forum?

boy.

check the “GlobalVisualRange” pin on Renderer (DX9)
understand?