Hi, I’m trying to use Fuse Particles with Nuitrack texture in Gamma and pass the texture to Beta but noticed that there’s a quite a difference between what is seen in SceneWindow(Stride) and Renderer (DX11)
Do I miss something ?
Using Gamma 2021.4.0 preview 0506
Thank you in advance !
readMemory.v4p (11.6 KB)
TestFuseParticles_05b.vl (119.2 KB)
this might be a bit easier with the Spout nodes… but the issue here is that Stride uses linear RGB color space and vvvv beta uses sRGB/gamma color space. so you have to put a LinearToSRgb node before the shared texture to convert the colors…
Alright ! RgbToSRgb doesn’t permit me to connect the output with AsSharedTexture but with LinearToSRgb node it works fine.Thank you @tonfilm !
Oh right, got the node name wrong :) glad you found it!
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