I’ve installed one of the industry standard ASIO drivers, and it looks it’s not supported by vvvv
I get this error and weird settings in the VL.Audio.Configuration
ArgumentNullException: "Value cannot be null. (Parameter 'path')"
ParamName: "path"
StackTrace:
System.ArgumentNullException { internal static void Throw(string paramName) { ... } }
System.ArgumentNullException { public static void ThrowIfNull(object argument, string paramName) { ... } }
System.ArgumentException { private static void ThrowNullOrEmptyException(string argument, string paramName) { ... } }
System.IO.Strategies.FileStreamHelpers { internal static void ValidateArguments(string path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, int bufferSize, System.IO.FileOptions options, long preallocationSize) { ... } }
VL.Lib.IO.Obsolete.ObsoleteFileNoSharing+<>c__DisplayClass7_0 { internal System.IO.Stream <Update>b__0() { ... } }
VL.Lib.Basics.Resources.ResourceProvider+<>c__DisplayClass1_0`1 { internal VL.Lib.Basics.Resources.IResourceHandle<> <New>b__0() { ... } }
VL.Lib.Basics.Resources.Provider`1 { public virtual VL.Lib.Basics.Resources.IResourceHandle<> GetHandle() { ... } }
VL.Lib.IO.XDocumentWriter { private void Write(VL.Lib.Basics.Resources.IResourceProvider<System.IO.Stream> provider, System.Xml.Linq.XDocument document) { ... } }
VL.Lib.IO.XDocumentWriter { public void Update(VL.Lib.Basics.Resources.IResourceProvider<System.IO.Stream> input, System.Xml.Linq.XDocument data, bool write) { ... } }
_VL_Xml_.System.XML.XMLWriter_XDocument_PVpTLN2ieLzPuDrY7SZ3Tv { public _VL_Xml_.System.XML.XMLWriter_XDocument_PVpTLN2ieLzPuDrY7SZ3Tv Update(VL.Lib.IO.Path File_Path_In, System.Xml.Linq.XDocument Data_In, bool Write_In) { ... } }
_VL_Xml_.System.XML.XMLWriter_K3RuV8m5vRVMCM7TAI7w2R { public _VL_Xml_.System.XML.XMLWriter_K3RuV8m5vRVMCM7TAI7w2R Update(VL.Lib.IO.Path File_Path_In, System.Xml.Linq.XElement Data_In, bool Write_In) { ... } }
_VL_Audio_UI_.Audio.SettingsUI.Config.SettingsWriter_A6ctguGIyCfN0jhp8IqyW4 { public _VL_Audio_UI_.Audio.SettingsUI.Config.SettingsWriter_A6ctguGIyCfN0jhp8IqyW4 Update(VL.Lib.IO.Path File_Path_In, _VL_Audio_UI_.Audio.SettingsUI.AudioSettings_R Input_In) { ... } }
_VL_Audio_UI_.Audio.SettingsUI.Controller_S3CWhfU8QqfLJ3sXU76kav+<>c__DisplayClass3_0 { internal System.Tuple<object, _VL_Audio_UI_.Audio.SettingsUI.AudioSettings_R> <Update>b__2(object s_67, _VL_Audio_UI_.Audio.SettingsUI.AudioSettings_R Input_1_In_68) { ... } }
VL.Lib.Reactive.ForEach`3 { protected virtual void OnNext(TIn input) { ... } }
VL.Lib.Reactive.ObservableInputBase`1 { private void SafeOnNext(T input) { ... } }