Hey, so i got my steam controller and i want to make it work in vvvv.
But the big problem is that controller is tied to steamworks API, but i found that some people alredy made standalone drivers on linux that uses phyton.
any ideas how to make this work? I dont even have an idea where to start, nothing really compares to have a dedicated node in vvvv with all the outputs + gyro and maybe few haptic feedback inputs
also a lot of users tend to forget vvvv has a native HID node. with some fiddling around you can extract data from it pretty easy. second if steam controller registered as a joystick/gamepad in windows there’s a node for that in mp.essentials called GameController (DirectInput) md.ecosystem.mp
There have been some progress in making steam controller work in standalone apps, notably this:
i was checking it a little bit and it seems it always needs to hook into Renderer before doing anything which could cause some problems in vvvv, so even if I want to only get some basic data about the controller, gyro, and set haptics steam needs to be hooked into rendering pipeline
I was experimenting in running vvvv from steam but it was heavily interferencing with lots of stuff from vvvv, and i am afraid this solution would do the same thing
can anybody give me some helping hand or at least point me into direction of vvvv resources I could learn from to make a steamcontroller plugin with this?