but then the question of relative file paths remains, how would you handle assets in that case? do they need to be in the right folder already and the newly created exe knows where to look?
Well, the relative filepath issue is a separate thing that also affects exports from within vvvv, right? So, this one needs to be tackled anyhow I guess.
One could at least make a script that moves files around and builds.
Just opened up a similar request, which is a copy of this thread more or less.
I will back up all the thoughts here by @sebl and @sebescudie and just add the following that should be pretty simple to implement
Why do I have to open a patch to export it? why can’t I just go to the exporter and select a patch to export? If the patch is very demanding, it will affect the export time. and I can already close the patch using ctrl+w when having started the exporter.
Also a more fine control of what to include. Such as the complete cs project? it could be an option to keep it. I guess it is not really useful unless you want to do some debugging elsewhere.
Also having some way of choosing what to include. As a project evolves there might be stuff leftover, such as stuff that start with Skia and then moves to Stride.
So if it would be possible to see that dependecies are actually being used. It might already happen in the background, I don’t know.