hi,
I’m new! My name’s Andreas, and I may just be moving all my openGL stuff from Jitter to vvvv REAL soon.
I am going udp->OSCreceive->stallone(string)->AsValue a whoooole bunch right now (sequencer in Max + Lemur into vvvv), and I was wondering;
suppose I have 16/32/64 floats coming maxMSP, is there an easier way of getting at those floats than this?
It’s kind of silly (and I am still a newb at vvvv so that may be it) to have more than half my patch be OSC parsing, hehe.
thanks for your help, guys.