hi
Just want to know if it is possible to spread simple or complex mesh models.
Thx
hi
Just want to know if it is possible to spread simple or complex mesh models.
Thx
can you help me?
you should explain a bit better what you mean by ‘spread’ a mesh…
yes I put a picture to explain…
I was advised the pointsprites shader (thx zaki)
spread mesh.jpg (70.2 kB)
hi, i don’t know if i understood correctly your needs, but for my experience, there is’nt a way to put multiple mesh in the same wire (for example a sphere and a box connected in the same shader). Viewing you shot it’seems you need only the coordinates of all the vertex from a mesh, and use it to transform another mesh (or the same), like in this example attached
the pointsprites shader does the same thing (use the coordinates of the vertexes of a mesh) but for putting a bidimensional texture (or a spread of textures), and not a geometry.
hope it helps ;)
mesh_spreaded.v4p (7.4 kB)
hi screamer, thx you for your help
in fact, im juste would like use the coordinates of vertex and edges from a single mesh model.
I want to influence the trajectory of particles by changing the coordinated in spreads.
Sorry for my bad english ^^