Spreading DX 11 Temp Targets

Hi everyone.

I am strugling to grasp the spreadable nature of Temp Targets.
I am feeding a temp target renderer a Cons with seven DX11 Layers, yet I only get one Texture as an Output.
I would love to apply effects with different Settings to them afterwards.

Can anyone point me in the right direction?

Best regards!

TempTarget is not spreadable. Use Renderer Spread instead.
RendererSpread.v4p (7.3 KB)

Thank you very much @lecloneur !
This works, but I run into a different problem afterwards.

I have some DX.11 Layers with different Objects on them which I “cons” together and now pipe through the Renderer Spread.
But Now each Layer looks exactly the same, which pretty much makes the spreading I achieve useless.

Is “cons” the correct way to spread Layers?
Any ideas on how to fix that?

Thank you all very much.

Send your patch.

Hi.
I build a small example scene. I hope this kinda explains what I want to do.

I can’t upload yet, so here’s the link:
https://we.tl/zzQAVT3zYV

Thank you so much!
Best regards!

Think of it as one cameraview per object. For your particular case you need to space out your objects and the cameras accordingly. See again lecloneur´s patch what he is doing with the transform and transform inverse.
Also there is the helppatch of Renderer(DX11.TextureSpread) that does a similar thing with the cameras except they look all at the same objects.
dx11_spread_example-2.v4p (13.6 KB)

Ah damn, I did not grasp that…

Thank you so much! Works like a charm!

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