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Spreaded renderer?

hellos.
can one output multiple textures from one directx renderer (with spreaded transforms or otherwise) ?

spreading_the_renderer.v4p (19.9 kB)

hi
you can spread the renderer with spreaded transforms and the (hidden) viewport transform pin: see this patch by @tonfilm.
but: at the end of the day, there will still be only one texture coming out of the renderer.
(if the texture should only be used within vvvv, you could try if texture transforms can make it fit your needs.)

there is actually a way to get more textures outof one renderer by spreading the dx9texture node.

have a look:

MultiPhongPoint.zip (4.1 kB)

hm, all i can get for any texture other than the first is buffer trash … any prerequisites?

check the upper renderers setting for windowed antialiasing and set it to none. could be an nvidia issue…?