I found a strange bug (beta25) with spreaded FileTexture and Cons node.
When I send it straight to a renderer the order is correct, but when I combine the FileTexture spread with another spread of textures, the order of the FileTextures gets mixed up.
I added an example patch to show you what happens. It happens here under Windows XP Pro.
filetexture_cons test.zip (1.9 kB)