Spreaded FileTexture and Cons node bug in beta25


I found a strange bug (beta25) with spreaded FileTexture and Cons node.

When I send it straight to a renderer the order is correct, but when I combine the FileTexture spread with another spread of textures, the order of the FileTextures gets mixed up.

I added an example patch to show you what happens. It happens here under Windows XP Pro.

filetexture_cons (1.9 kB)

with texture files…

filetexture_cons (28.8 kB)

thanks, fixed for betas>25