Hi vvvv-community,
i cant find any solution for my problem:
i’d like to create many segments by using the segment-mesh.
every segment has a own circle.
i want to have a mesh, cause i need the phongDirectional Effect.
with a segment(DX) (layer-out) theres no way to use this effect(?).
so i used the Segment(Mesh) (found it somewhere on (this?) website):
http://embeeart.de/vvvv/segment.JPG
but it isnt spreadable:
http://embeeart.de/vvvv/meshes_destroyed.JPG
is there any solution to create segment-meshes with diffrent circles by using spread-values?
thank you so much!
segment file (5.0 kB)
joreg
December 10, 2010, 4:03pm
2
alo qual,
check the Segment (EX9.Geometry 2d) plugin by vux coming with the addonpack. it should do exactly as you please.
woei
December 10, 2010, 5:14pm
3
found this on my harddrive, might help too. everything shaderbased.
will up it into the contribs as fxh some time i guess
Segment PhongDirectional.zip (3.2 kB)
Thank You!
@joreg
i tried to use the Segment, but it doesnt rendered - dont know why…
@woei
that’s it! one week researching, testing and multidimensional head-troubles (…) & you got this nice patch!
Thank You guys!
woei
December 10, 2010, 5:57pm
5
@qualtext : sry, uploaded it 2 years ago somewhere on the old site. not got the time yet to update everything on the new one
also make sure ‘Draw Slicewise’ is enabled in the Inspektor for segment if you’re using the DX9 node
@woei :
Your Patch works fine, but theres a problem:
http://www.embeeart.de/vvvv/techniques.JPG
in the Segment PhongDirectional.fx file is the
technique TFallbackGouraudDirectionalFF
is it right that there the lines have this values?
//shading
ShadeMode = GOURAUD;
VertexShader = NULL;
PixelShader = NULL;
or where is the problem?
any solutions?
thank you
Segment PhongDirectional.fx (5.4 kB)
tonfilm
December 11, 2010, 1:49am
8
why would you want to use the fixed function pipeline when woei has written such a nice shader? just delete the FF technique if it bugs you, it is just there that you see something if your card does not support the shader model…
hi,
youre right - yesterday night i came to the conclution how this fx operates. but look on the light effekt (direction of light ist allways the same).
i combined this segment-mesh with a box – so you see the change over on the faces.
but it isnt not so important, now i’m using no bright specular-color, so the effect isnt visible.
have a look to the color gradient:
http://www.embeeart.de/vvvv/boxcylinder.JPG
the segment scales and rotates the spec-light :(
ey and sorry cause my english-skills
thank you