Here it is! In this patch I want one point of the grid to be raised along the Y axis, and move along X and Z axis (I could get more than 1 point anyway). I want to keep the steps you see in the current patch (I guess this is pretty easy, even for me ;).
For the moment I’m trying with ArbitraryPoint but everything’s not totally clear. So if anybody could give me a little hint, it would be really appreciated!
I found news things! Little things must be changed, for instance my “leading spread” (in switch’s input 2) only appears when it’s higher than the rest of the grid (in framedelay connected to switch’s input 1), but not when it’s lower; so it’s hard to see but the leader moves in a sine way along X axis.
This is, for the moment, the only problem I encounter but maybe new ones will would appear in the future ;]