I’ve got a spread of points which go together to make up a curve. I’ve also got a spread of transforms which transform the curve into various other curves. I want to use the points from these various transformed curves to create a mesh. Right now I’m just rendering the curves by feeding the points and the transforms into Line - works great. I went looking for how I could retrieve those points rather than having them created internally in the Line node. Aha! The perfect solution - ApplyTransform will apply a transform to a spread of points. Obviously this will work the same way a spread of transforms into Line does - it will apply each transform to the curve and I should get out a number of points equal to the count of transforms times the count of points…

Except, it doesn’t. In very non-VVVV fashion, it seems to use only the first transform and throw the other 11 away. I get out exactly the same number of points I put in. I can’t make up a new ApplyTransform for each curve because that number will (eventually) be variable. Surely this must be fairly common operation and everybody will know the answer to this except me so I apologize in advance for a potentially dumb question.

Darrell

applyxfm question.v4p (13.4 kB)