Hello ! i m wondering how i could have a gaussian spread of 3d points located inside of a sphere.
the spherical spread doesnt allow to fill inside f it points.
should i detect if its inside the volume ? or is there a spread generator already existing ?
cheers
you can use = (Value) and and (Spectral) then select only ones inside
hello antokhio nice to read you. hum, any sample patch ?
Spherical Volume.v4p (363.6 KB)
ait almost right first time… but you have to do equal length instead of and spectral, = (Value) & And (Spectral) will give you cube volume…
uch a lot missing nodes, sprite, rasterze etc???
woei
November 12, 2016, 2:48pm
6
positions inside a sphere = radius < of the sphere
normalize gives you the lenght of the vector, hence the radius from 0|0|0
so gaussianspread -> normalize -> length < radius -> select from gaussian spread
see attached
InsideSqhere.v4p (7.1 KB)
2 Likes
Merci Woei ! thats it, simple as usual… i was buguing on normalize
DX11 nodes
You don’t need normalization cause equal node epsilon is exactly a sphere…
not working in dx11, only dx9 because of little computer gfx
anyway, thanks a lot !!!
system
Closed
November 13, 2017, 10:07am
10
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