Hi guys,
is there any example of a texture splited into a grid of quads?
I´ve found an example but it´s for 1 dimension of quads.
https://discourse.vvvv.org/t/7884
Any idea?
Thanks
Hi guys,
is there any example of a texture splited into a grid of quads?
I´ve found an example but it´s for 1 dimension of quads.
https://discourse.vvvv.org/t/7884
Any idea?
Thanks
just apply the same transformation on the texture? (if grid is normalized to 1)
Hey
i´ve just found my mistake, i´m using boxes with several textures instead of quads, and the behaviour is different than the example.
Thanks Woei.
hello lasal,
using a cross node -> transform node ->texture transform input pin of the quads should work.
edit: oops, a bit late…