Split Texture into a grid of quads


Hi guys,

is there any example of a texture splited into a grid of quads?
I´ve found an example but it´s for 1 dimension of quads.

Any idea?



just apply the same transformation on the texture? (if grid is normalized to 1)


i´ve just found my mistake, i´m using boxes with several textures instead of quads, and the behaviour is different than the example.
Thanks Woei.


hello lasal,
using a cross node -> transform node ->texture transform input pin of the quads should work.

edit: oops, a bit late…