Hi
I am trying to make a split flap display simulator which ultimately I will hook up to a dmx desk.
For the DMX each unit will have 2 channels, Flap Index and then Progress.
Flap index will select which flap is to be selected and then the progress acts like a fader running from 0-100% and therefore the speed of the effect.
For this I have created a patch called Split Flap Wall. Within this is a subpatch call Split Flap Unit.
At the moment I am concentrating on just the subpatch. My big problem is that I am trying to set the previous flap iobox once the target flap is reached but I cant seem to. I get the feeling its because of how the dependencies of the nodes work and this would create some sort of unallowed loop?
I hope I have annotated it well enough to understand
Cheers
Split Flap Unit.v4p (44.9 kB)