SplineBuffered orientation

hi all,

Is it possible to control the “roll” of the splines’ segments? I have a 360 camera with splines around it, and want their surfaces to be oriented to the camera as well as possible.

This is the one from instance noodles?
If so you need to extract in to new module with all the shaders, and post it here as an archive…
This type of stuff us quite specific, so you need to do it yourself style…

yes, I used the buffered spline from noodles: (173.9 KB)

sounds very similar to this problem: