Spine

Hello,

as a side project I’m slowly wrapping the Spine library.
Spine is amazing 2d skeleton and animation editor.

They provide c# runtime. What you see below is a Spine project loaded into gamma and rendered with Skia.
This is “just” an animation, but I’ve already tested IK, which is amazing. You define your skeletons in Editor, export it, load it in gamma, play the animation AND at the same time you can interactively move the bones and they follow IK rules while the Animation is still running. Crazyshit.

I have to do some more work on wrapping basic features properly and will release the first preview as a pack. Some more patience, please.

Best,
Anton

welcomeSpineAndAttachments

welcomeSpineAndTexture

15 Likes

Sweet, looks promising :-)

Small update, can’t stop.
This guy has only several IK constraints.
Something got wrong with the shoes though…
Voila.

welcomeSpineAndIK

4 Likes

@robotanton I remember having seen your post before but just stumbled upon Spine again. It’s really coll. skeletal animation (2D), IK, and also Mesh Deformation, …

Did you find time to continue with this?
I saw there’s even a .net-nuget: NuGet Gallery | Spine 3.3.0

This demos are amazing:
http://esotericsoftware.com/spine-demos

I can imagine so many cool usecases for simple 2d games but also interactive installations patched with gamma.

(just to be sure nobody get’s it wrong: the software requieres a license)

3 Likes