Sphere cycles

I miss the cycles (x/y) in the sphere of stride. Is there another approach to create a half or quarter, etc. sphere?

@julian / studiomux.de kindly sponsored the implementation of that feature, which is now available with the VL.Addons nuget (version >= 0.1.2).

The code is based on FeralTic by @vux, so kudos to him.

For now it’s called Sphere (Wedge) / SphereMesh (Wedge), also thought about WedgeSphere / WedgeSphereMesh. What do you think? If you can come up with a better name please ping me.


Another solution using fuse / sdf.

SphereWedgeSDF.vl (89.0 KB)

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