Hi to everybody, i’m new in this forum, i’m starting with vvvv and after working and reading a lot about this soft, i arrived to the point that i can’t continue: I need to make a perspective transform of a projector output, now i’m doing it with Homography (tranform2d) node, i can work with this node… but i think that the final result becomes better if i have more adjustment points.
This is my question: ¿someone knows some way to implement the adjustment point in the x vector?
I try to modificate all the logic variables like original point, i implemented the spreads, the variables of the iobox “screenspace point”…
and the other question is if someone knows some node that i can use to making a prespective tranform with more than 4 points?
in advance thanks for every think and sorry for my poor english
really thanks xd_nitro & vux, grideditor is a beri good node, but i think that is more oriented to make corners and ajust the projection to a no plane or convex projection surface like a sphere, now i’m using the PointEditor node, this give you 4 horizontal adjustment points and 10 vertical, tomorrow at night i want to try it wit a 4k lumen projector ,
I’dont try the b-spline node but i have it in my head, rally thanks means and sorry for my poor english.