I want that particles bounce off my custom mesh.
I converted my mesh into a Signed Distance Field as explained here Convert Mesh to Signed Distance Field (thanks @antokhio for solution) and used a VolumeSDF node with the SDFReflector node from the FieldTrip pack.
It’s almost working. Particles bounce, but some of them die when intersect the SDF.
If I disable the SDFReflector node, they don’t die, so I think that something is happening there, but I can’t figure out what.
This is an example patch https://drive.google.com/open?id=1zL6U05wPLTzsnuMursuTEg11HsttRUc5
EDIT: I just realized that the particles don’t die, but their position changes
Do you have suggestions or tips to fix this? Thanks