Hallo
I was puzzled to see that plugging in a Logitech C920 camera to the Chroma node I couldn t get the background as alpha as I could withmy cheap onboard camera.
Chroma sends out a textura reflecting the input texture, in the C920 case it is an RGB24 texture so there was no alpha, manually changing the output texture did the trick, so first question:
-wouldn t it be better to detach the output texture mode from the input in these kind of nodes?
second question:
-how do I apply for example an Edge Glow filter to a texture with transparency so that the blur/glow expands over the limit of the non-alpha area? If that makes any sense…
Simone