i was looking at my television with my childrens. its a full HD, and i was very impressed that feeding it with classical DVDs was NOT giving a dirty 576 pixel quality.
There is a kind of algorythm inside recreating lines curves, smoothing pixel edges etc…
Suddendly, i was thinking about VVVV:
would that be possible to have such a shader able to smooth and recalculate lines edges from a low res texture to a big texture size ? recreating a good quality image ?
If yes, it would give another approach to deal with capture, effects constructions, enabling less ressources consumption until final result smoothing.
Unc, what do you think about it ?