what i want to do is basically transform a grid with a limited number of pickpoints. sounds easy ;)
but i want the grid to be deformed smoothly. for example i move one of the corners which makes the edges bend nicely.
i was messing with resample, b-spline, b-spline 3D…the mesh editor and so on…i made one patch which generates a high-res grid out of a low-res grid with resample.so the idea is if i move a point of the low-res grid i’ll get what a want…but it’s behaving strange.
anyway … i’m completely stuck. is someone clever enough to push me into the right direction ?
the attached sketch is not doing anything…just visualizing the problem.
sdg_sketch.v4p (5.4 kB)